Thursday, March 13, 2008

Contact

I recently got the privelge to try out Contact for the DS, a single-player RPG from Atlus. At first glance, the game appears to be fairly deep for a handheld RPG, and the box informs you that it is out-of-the-ordinary. However, I find the truth to be much different.

In Contact, there are three separate entities: the player, the professor, and the hero character. Your mission is to go around collecting these fuel cells, fighting all sorts of baddies along the way, and using powerful stickers to your advantage. You can master seven different fighting classes, represented by costumes, and three different weapons classes, not to mention side-professions such as cooking and fishing. When your character is low on health, just find a bathtub lying around somewhere.

The problem I find with this game is the horrible amount of repetition. It's the same situation with most RPG's - level up your character until he can defeat the area boss, then do it all again on the next stage, and so on. In all honesty, I never did finish this title.

The graphics on the game are mostly 2D, with only occasional moments of simple 3D. Still, the environments look good and are pretty well detailed. The music and sounds are on par with the game, though they are nothing extraordinary. If you are really into the linear-gameplay RPG scene, then you may like this. Otherwise, I recommend ignoring it.

My Ratings:
Sound 3/5
Graphics 4/5
Storyline 2/5
Replay Value 2/5
Overall 2/5

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